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- Archipelagos
-
- Typed in by THE TWINS/DEFCON. Edited by PARASITE.
-
-
- They thought therefore they were...
- Sit inside a space and think, "What is this place I'm sitting in?".
- Picture an island of palm and tropical sea, that's where it is you'd like
- to be. And if you wonder what's behind that beach, just a little out of
- reach, just float there and you'll know. You could create an Archipelago!
-
- Floating... Disembodied...
- In Archipelagos you are floating just a metre above the ground, as if dis-
- embodied, amongst a group of islands known as an Archipelago. Scattered a-
- round the Archipelago are stones, and somewhere there is one special stone
- - the Obelisk. Embodied in the Obelisk, is the power that cleansed the
- Archipelago of humans in Ancient Times. And the blood of the ancient peo-
- ples still comes to stain the land surface. To remove the power you must
- destroy the Obelisk. The Obelisk receives its power from the stones of the
- Archipelago, so each of the stones needs to be destroyed in turn by being
- drained of it's energy. Before you can absorb the energy from a stone how-
- ever, you must first join it by a continuous land path (not neccessarily a
- straight one!) to the Obelisk -sometimes you will even have to build vast
- landbridges from island to island- and only then can you absorb the energy
- of a stone. Once the energy from all of the stones has been successfully
- absorbed, the Obelisk will become vulnerable for ninety seconds. During
- this time, you must return to the Obelisk and absorb it's energy. Failing
- to do this in time will result in the Obelisk destroying you. This is
- Archipelago in theory, now lets get some practice...
-
- THE FIRST ARCHIPELAGO...
- Once you have loaded the game you will be presented with a screen saying:
-
- 'ARCHIPELAGO 1'
- 'SPACE BAR TO CONTINUE'
- 'RETURN TO SELECT ANOTHER ARCHIPELAGO'
-
- Don't worry about the coloured 'splodges' behind the text for the time
- being. Press Space Bar and the computer will say:
-
- 'CREATING ARCHIPELAGO 1'
-
- After a short time, a chequered landscape will appear on the screen
- stretching off into the distance. If you look closely you should be able to
- see the sea in the distance. The giant structure in front of you is the
- Obelisk. It looks a bit like 'Cleopatra's Needle' in London or the 'Wahing-
- ton Monument' in Washington D.C.
-
- Each square of the chequered ground pattern has a colour to represent it.
- The colours vary according to the computer that you are playing the game
- on:
-
- Using an Amiga the colors are; Green squares represent land. Yellow squa-
- res represent sand. Red squares represent infected land. Brown squares re-
- present infected sand. Blue squares represent sea.
-
- To either side of the Obelisk you will see a tree. The tree to the left
- does not move and is merely an obstruction. The tree to the right is an ar-
- boreal tree and is deadly. These trees spin whilst moving upwards and down-
- wards. Every time an arboreal tree reaches the floor, it moves towards you
- - the further it is from you, the greater the movement the tree will make
- toward you. As an arboreal tree advances, it infects the land around it.
- Infected land comes from the blood of the ancients and if you rest on a
- square that is infected, you will die. You will also die if you ever rest
- on a sea or sand square. More on this later.
-
- Okay, now press the 'F2' key. The landscape will disappear and a map of
- the Archipelago will appear on screen. The game is now paused so take as
- long as you want to study this screen.
-
- To the left is an overall map of the Archipelago. Archipelago 1 is very
- small Archipelago with only one island and is designed to be easily solved.
- To the right of the overall map is a 'zoom' window of the area immediately
- about yourself. The black 'dot' in this window is yourself. Notice the red/
- purple infection in a cross shape - this has been caused by the arboreal
- tree that you were looking at earlier. Note that stones and the Obelisk are
- not shown on either map. It is your job to find them!
-
- Now press the 'F2' key again and the landscape will appear back on screen.
- If you try using the movement keys or your mouse you will see a crosshair/
- cursor moving about the screen. Try moving the crosshair off of the right
- hand side of the screen. You will see the landscape pan to the left. This
- isn't a very fast method of panning so press the pan/cursor mode toggle
- button and the crosshair will disappear. Now you can pan much more quickly.
- Make a full 360 degree turn to the right so that you can see the full land-
- scape about you and finally see the Obelisk in the middle of the screen a-
- gain. Did you notice the planet in the sky as you turned? The planet is al-
- ways to the north so that you should never get lost.
-
- Okay. By now the arboreal tree is probably getting a little bit too close
- to you. Time to get out of here! Pan to the right just slightly and you
- should see a small stone slightly in the distance. Press the pan/cursor
- mode toggle button and the crosshair will re-appear. You can move to any
- square that the crosshair ca point to - note that the height that the
- crosshair can reach is limited so that you can't move too far in the di-
- stance. Place the crosshair on a square halfway between yourself and the
- stone (about three squares in front of the stone). Now press the action
- button and you will move to the square that the crosshair was placed on.
- If the stone goes off to one side of the screen then pan round so that it
- is in the centre of the screen. When you move in this manner, you are
- floating so the only square that can affect you is the one that you come to
- rest on. This is very useful because it means that you can take giant
- 'strides' over deadly squares like sea, sand or infected land. Also if you
- try to move to a deadly square then the computer will 'bleep' at you to in-
- dicate that you can't move there.
-
- Back to the stone. It is already connected to the Obelisk by land (they're
- on the same island together!) so all that you need to do is place the
- crosshair anywhere on the square that the stone is sitting on and press the
- action button. The stone will collapse in front of you, your energy bar at
- the bottom of the screen will grow and one of the two stones in the bottom-
- right hand corner will crack. The stone indicator is there to show you how
- many stones exist on the archipelago and how many have been 'collapsed'.
-
- So why do we have energy? The energy bar shows you how much energy you
- have left for creating new land and 'disinfecting' infected land. You need
- energy to create landpaths from stones to Obelisks. Move the crosshair up
- to the edge of the island and press the actio button so that you are near
- to the sand and the sea. Now place the crosshair somewhere in the middle of
- the sea and press the 'F1' key. A sand square appears and your energy drops
- slightly. Press the 'F1' key again and the sand square will turn into a
- land square which will be surrounded by sand.
-
- Press the 'F3' key so that you effectively turn around and look behind
- you. Place the crosshair on an infected square near the arboreal tree ad
- press 'F1'. The infected square will be disinfected. This is particularly
- useful when you need to be able to move to a location that has been infec-
- ted. By the way, if you need to get more energy place the crosshair on any
- square occupied by a spore pod and press the action button - your eergy bar
- will rise a little.
-
- In the distance you should now see the other stone on this archipelago.
- Once again we're very lucky because the stone is already connected to the
- Obelisk by land - this is a very easy archipelago! Move towards the stone
- until it is i range of your crosshair - but don't come closer than three
- squares from the stone or the Obelisk as we don't want to be close to them.
- Now collapse the stone in exactly the same way that you did the last one.
- The stone indicator will now disappear and a long bar should be occupying
- the bottom of the screen. This is a timer bar and it will count down the
- ninety seconds that you have to destroy the Obelisk. If you don't destroy
- the Obelisk in time then the Obelisk will destroy you.
-
- Fortunately on this archipelago it will be easy to destry the Obelisk.
- Just enter pa mode and pan to the right until the Obelisk is in your sight.
- It should be close enough to place your crosshair on the square that the
- Obelisk is on - if it isn't the move a bit closer. Now press the action
- button and the Obelisk will be destroyed - the computer will show you a map
- for the game end and tell you how long you took to complete the archipela-
- go! Well. that's the first archipelago completed - only 9,998 to go!
-
- YOUR SOUL CAST INTO ETERNAL TORMENT...
- So how do you die in Archipelagos? Well, if an arboreal tree comes too
- close to you it will infect the land that you are resting on and your soul
- will be cast into eternal torment. Also if you don't destroy the Obelisk
- within ninety seconds of collapsing all the stones the Obelisk itself will
- destroy you. Altogether everything seems too simple, but there are things
- that we have not told you about...
-
- TWISTED FORMS OF THE NECROMANCER...
- The necromancer frist appears on Archipelago Thirteen. A ghost of the
- twisted and mutilated bodies of the Ancients, the Necromancer rises from
- the ground and wanders along the shores of islands, taking with him the
- land of the Ancients - piece by piece. Beware that a Necromancer does not
- claim a piece of land near you for then the land that you rest upon will
- turn to sand and you will sink and join the mutated Necromancer.
-
- BLOOD EGGS...
- The Eggs of Blood first appear on Archipelago twenty. When an egg is ready
- to hatch, the sky will grow darker and with a mighty clap of thunder and
- lightning an Egg will hatch. Eggs can spaw one of two monstrosities. From
- the first kind of egg will pour forth the poisoned blood of the Ancients,
- spreading like fire until it has covered the whole of an island. The other
- kind of egg will eat away at the island itself, spreading outwards until it
- has consumed the whole of an island.
-
- THE ISLAND OF LOST SOULS...
- The Lost Souls first appear on Archipelago twenty-five. The Lost Souls of
- the Ancients manifest themselves in the form of a whirlwind and roam the
- archipelago in search of nourishment - your soul! Any kind of contact with
- one will result in your soul being pulled into the Lost Soul for all eter-
- nity.
-
- FAMOUS ARCHIPELAGOS OF OUR TIME...
- Every fifth archipelago in the first one hundred is bitmapped - that means
- that it is pre-drawn by us and has to be loaded off your game disk. Of
- course, each of these is worth a visit but we think the Logotron Turtle on
- archipelago thirty-five and Europe on archipelago twenty-five are especial-
- ly good.
-
- CONTROLS
- F1 - Create Land/Disinfect land.
- F2 - Map (any mouse button or any key to leave this mode).
- F3 - U-turn.
-
- F6 - Toggle mouse left/right control.
- F7 - Toggle music on/off.
- HELP - Quit game.
-
- Return or right mouse button - Toggle Pan/Cursor mode.
- Space or left mouse button - Action button.
-